Week 1
It’s interesting how my responses to reading about learning theories have changed as I have progressed through this course of study and had new experiences in my professional life. To me, constructivism always seemed like a good idea, but, as a language arts teacher bogged-down under the weight of STAAR testing pressure, I struggled to see how it would be relevant in my class. I didn’t see how students could work to construct knowledge when they needed to be able to understand what they read and answer questions about it.
Now that I’m out of the classroom as an EdTech Trainer, I get to see other examples of how constructivism applies to education. One big way I see is through makerspaces. In their paper, Savery and Duffy (2001) discuss constructivism as it relates to problem-based learning (PBL). When they discuss the principles of constructivism, they talk about how we learn from interacting with our environment, how questions serve as our stimulus for learning, and how collaboration is key to make sense of what we “know.” I realized that all of this takes place as students explore in makerspaces, because it’s an opportunity for them to learn through doing. I’ve always been fascinated with makerspaces, and now I feel like I have a deeper understanding of how learning takes place.
In an educational setting, makerspaces can simply be an environment for students to explore and tinker with both low- and high-tech tools to learn. Blackburn (2016) discussed the importance of students entering the workforce with skills such as critical thinking, communication, and problem-solving, and how traditional teaching techniques often don’t foster these skills. His study investigated taking a PBL approach to education, and, for the most part, students found this approach to be beneficial to their learning. This also applies to makerspaces, because librarians (or educators that bring their students to the space) can use the tools available to construct PBL activities. I hope to investigate this further.
I also hope to investigate how librarians can use learning management systems (LMS) to include online instruction as part of their makerspaces. It would be quite difficult for a librarian to be a subject-matter expert for every tool and activity available in their makerspace, so providing students with opportunities to get the required instruction in how to use these tools using an LMS would not only take the pressure off of librarians, but also give them more opportunities to supply their students with a broader base of knowledge. Furthermore, they could provide PBL challenges using this LMS for students or teachers that want more of a challenge. As Summey and Valenti (2013) pointed out, librarians are not necessarily trained to design instruction, so it would be important for someone like me to get them started using an online platform. Then, they would need to collaborate with other teachers and follow a model like ADDIE in order to design effective instruction.
References
Blackburn, G. (2016). A university’s strategic adoption process of an PBL-aligned eLearning environment: An exploratory case study. Educational Technology Research and Development,65(1), 147-176. doi:10.1007/s11423-016-9472-3
Savery, J. R., & Duffy, T. M. (1995). Problem based learning: An instructional model and its constructivist framework. Educational Technology, 35, 31–38
Summey, T. P., & Valenti, S. (2013). But we don’t have an instructional designer: Designing online library instruction using ISD techniques. Journal of Library & Information Services in Distance Learning,7(1-2), 169-182. doi:10.1080/1533290x.2012.705630